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ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CIBSE
2009
ACM
16 years 1 months ago
A Service-Oriented Approach for Model Management
In the Software Engineering (SE) domain, the Model Driven Engineering (MDE)1 paradigm focuses on using models as main software artifacts to provide a full description of software s...
Jorge Luis Pérez-Medina, Dominique Rieu, So...
DAC
1998
ACM
16 years 7 months ago
A Mixed Nodal-Mesh Formulation for Efficient Extraction and Passive Reduced-Order Modeling of 3D Interconnects
As VLSI circuit speeds have increased, reliable chip and system design can no longer be performed without accurate threedimensional interconnect models. In this paper, we describe...
Nuno Alexandre Marques, Mattan Kamon, Jacob White,...
DAC
2000
ACM
16 years 7 months ago
Compiling Esterel into sequential code
This paper presents a novel compiler for Esterel, a concurrent synchronous imperative language. It generates fast, small object code by compiling away concurrency, producing a sin...
Stephen A. Edwards
CHI
2006
ACM
16 years 7 months ago
Factors defining face-to-face interruptions in the office environment
This paper presents an on-going investigation on interruptions in the office caused by face-to-face interactions between knowledge workers. The study aims to identify opportunitie...
Agnieszka Matysiak Szóstek, Panos Markopoul...