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COMSIS
2004
119views more  COMSIS 2004»
15 years 6 months ago
A Method and a Tool for Rapid Prototyping of Large-Scale Business Information Systems
This paper presents a method and concepts of a supporting tool for rapid prototyping of large-scale business information systems. Our method is based on the following guidelines: (...
Gordana Milosavljevic, Branko Perisic
EGC
2005
Springer
16 years 1 days ago
The Design and Implementation of the KOALA Co-allocating Grid Scheduler
In multicluster systems, and more generally, in grids, jobs may require co-allocation, i.e., the simultaneous allocation of resources such as processors and input files in multipl...
Hashim H. Mohamed, Dick H. J. Epema
IPPS
2002
IEEE
15 years 11 months ago
Design and Implementation of a Pluggable Fault Tolerant CORBA Infrastructure
In this paper we present the design and implementation of a Pluggable Fault Tolerant CORBA Infrastructure that provides fault tolerance for CORBA applications by utilizing the plu...
Wenbing Zhao, Louise E. Moser, P. M. Melliar-Smith
PDPTA
2004
15 years 8 months ago
On the Design and Performance of Remote Disk Drivers for Clusters of PCs
This paper presents the design and performance of remote disk drivers for clusters of Commodity-Off-The-Shelf PCs that fetch disk blocks over System Area Networks. The driver offe...
Vlad Olaru, Walter F. Tichy
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall