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TEI
2010
ACM
135views Hardware» more  TEI 2010»
16 years 1 months ago
Designing interactive kinetic surfaces for everyday objects and environments
This research focuses on the topic of interactive surfaces, especially those which embody kinetic interactions. Through the research, I will provide a definition and a theoretical...
Hyunjung Kim
TEI
2010
ACM
99views Hardware» more  TEI 2010»
16 years 1 months ago
Whack gestures: inexact and inattentive interaction with mobile devices
We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from t...
Scott E. Hudson, Chris Harrison, Beverly L. Harris...
TEI
2010
ACM
126views Hardware» more  TEI 2010»
16 years 1 months ago
Light bodies: exploring interactions with responsive lights
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
Susanne Seitinger, Daniel M. Taub, Alex S. Taylor
TEI
2010
ACM
257views Hardware» more  TEI 2010»
16 years 1 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
TEI
2010
ACM
135views Hardware» more  TEI 2010»
16 years 1 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman