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CHI
2007
ACM
16 years 7 months ago
Psychophysical elements of wearability
Wearable technology presents a wealth of new HCI issues. In particular, this paper addresses the impact of the physical interaction between the user's body and the device...
Lucy E. Dunne, Barry Smyth
CHI
2007
ACM
16 years 7 months ago
Medical sensemaking with entity workspace
Knowledge workers making sense of a topic divide their time among activities including searching for information, reading, and taking notes. We have built a software system that s...
Dorrit Billman, Eric A. Bier
CHI
2007
ACM
16 years 7 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CHI
2007
ACM
16 years 7 months ago
Range: exploring proxemics in collaborative whiteboard interaction
Range is an interactive whiteboard designed to support collocated, ad-hoc meetings. It employs proximity sensing to proactively transition between ambient and authoring modes, cle...
Wendy Ju, Brian Lee, Scott R. Klemmer
CHI
2006
ACM
16 years 7 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan