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CHI
2010
ACM
15 years 10 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
CSCW
2008
ACM
15 years 8 months ago
IM waiting: timing and responsiveness in semi-synchronous communication
Responsiveness, or the time until a person responds to communication, can affect the dynamics of a conversation as well as participants' perceptions of one another. In this p...
Daniel Avrahami, Susan R. Fussell, Scott E. Hudson
IC
2001
15 years 8 months ago
The WebShop E-Commerce Framework
- This paper presents an e-commerce framework called WebShop, which was developed by the authors for the purpose of demonstrating the use of UML and the UML-F in the domain of Web ...
Marcus Fontoura, Wolfgang Pree, Bernhard Rumpe
USENIX
2000
15 years 7 months ago
MOSIX: How Linux Clusters Solve Real-World Problems
As the complexity of software increases, the size of the software tends to increase as well, which incurs longer compilation and build cycles. In this paper, the authors present o...
Steve McClure, Richard Wheeler
TSP
2010
15 years 1 months ago
On optimum regenerative relaying with imperfect channel knowledge
This paper is concerned with the performance of a regenerative relaying protocol on fading wireless channels with imperfect channel knowledge at the receivers. Assuming a single s...
Ramesh Annavajjala