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CHI
2011
ACM
14 years 10 months ago
Dealing with death in design: developing systems for the bereaved
Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for tech...
Michael Massimi, Ronald M. Baecker
CHI
2011
ACM
14 years 10 months ago
Characterizing the usability of interactive applications through query log analysis
People routinely rely on Internet search engines to support their use of interactive systems: they issue queries to learn how to accomplish tasks, troubleshoot problems, and other...
Adam Fourney, Richard Mann, Michael Terry
CHI
2011
ACM
14 years 10 months ago
Of passwords and people: measuring the effect of password-composition policies
Text-based passwords are the most common mechanism for authenticating humans to computer systems. To prevent users from picking passwords that are too easy for an adversary to gue...
Saranga Komanduri, Richard Shay, Patrick Gage Kell...
CHI
2011
ACM
14 years 10 months ago
TorusDesktop: pointing via the backdoor is sometimes shorter
When pointing to a target on a computer desktop, we may think we are taking the shortest possible path. But new shortcuts become possible if we allow the mouse cursor to jump from...
Stéphane Huot, Olivier Chapuis, Pierre Drag...
CHI
2011
ACM
14 years 10 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...