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DSRT
2004
IEEE
15 years 10 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
EEE
2004
IEEE
15 years 10 months ago
Value-Based Design of Collaboration Processes for e-Commerce
Designing cross-organizational e-business applications faces the problem that the collaborating businesses must align their commercial interests without any central decision makin...
Pascal van Eck, Jaap Gordijn, Roel Wieringa
FTDCS
2004
IEEE
15 years 10 months ago
A New Perspective in Defending against DDoS
Distributed denial of service (DDoS) is a major threat to the availability of Internet services. The anonymity allowed by IP networking, together with the distributed, large scale...
Shigang Chen, Randy Chow
CVPR
2006
IEEE
15 years 10 months ago
Accurate Tracking of Monotonically Advancing Fronts
A wide range of computer vision applications such as distance field computation, shape from shading, and shape representation require an accurate solution of a particular Hamilton...
M. Sabry Hassouna, Aly A. Farag
DCOSS
2006
Springer
15 years 10 months ago
The Virtual Pheromone Communication Primitive
We propose a generic communication primitive designed for sensor networks. Our primitive hides details of network communication while retaining sufficient programmer control over t...
Leo Szumel, John D. Owens
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