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GRAPHICSINTERFACE
2004
15 years 7 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
DIGRA
2003
Springer
15 years 11 months ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
ISMAR
2002
IEEE
15 years 11 months ago
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
There is a problem in the spatial and temporal separation between the varying forms of representation used in urban design. Sketches, physical models, and more recently computatio...
Hiroshi Ishii, Eran Ben-Joseph, John Underkoffler,...
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 4 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
CEC
2011
IEEE
14 years 6 months ago
Computational intelligence and tower defence games
— The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed fo...
Phillipa Avery, Julian Togelius, Elvis Alistar, Ro...