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PUC
2002
74views more  PUC 2002»
15 years 6 months ago
Smart Playing Cards: A Ubiquitous Computing Game
Abstract. We present the "Smart Playing Cards" application, a ubiquitous computing game that augments a classical card game with information
Kay Römer, Svetlana Domnitcheva
ACMACE
2006
ACM
16 years 10 days ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
WWW
2004
ACM
16 years 7 months ago
Event synchronization for interactive cyberdrama generation on the web: a distributed approach
The digital generation of a story in which users have influence over the narrative is emerging as an exciting example of computer-based interactive entertainment. Interactive stor...
Stefano Ferretti, Marco Roccetti
ISMAR
2008
IEEE
16 years 23 days ago
Robust and unobtrusive marker tracking on mobile phones
Marker tracking has revolutionized Augmented Reality about a decade ago. However, this revolution came at the expense of visual clutter. In this paper, we propose several new mark...
Daniel Wagner, Tobias Langlotz, Dieter Schmalstieg