Sciweavers

1104 search results - page 40 / 221
» Augmented reality for games
Sort
View
CHI
1998
ACM
15 years 10 months ago
Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control
This paper describes our exploration of a design space for an augmented reality prototype. We began by observing air traffic controllers and their interactions with paper flight s...
Wendy E. Mackay, Anne-Laure Fayard, Laurent Frober...
DARE
2000
182views more  DARE 2000»
15 years 7 months ago
CyberCode: designing augmented reality environments with visual tags
The CyberCode is a visual tagging system based on a 2Dbarcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by t...
Jun Rekimoto, Yuji Ayatsuka
ISMAR
2007
IEEE
16 years 16 days ago
Vesp'R - Transforming Handheld Augmented Reality
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
Ernst Kruijff, Eduardo E. Veas
ISMAR
2007
IEEE
16 years 16 days ago
A 3D Flexible and Tangible Magic Lens in Augmented Reality
The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Le...
Julian Looser, Raphael Grasset, Mark Billinghurst
ISMAR
2003
IEEE
15 years 11 months ago
Implementation of an Augmented Reality System on a PDA
We present a client/server implementation for running demanding mobile AR applications on a PDA device. The system incorporates various data compression methods to make it run as ...
Wouter Pasman, Charles Woodward