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SIAMCO
2010
116views more  SIAMCO 2010»
15 years 4 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
CHI
2006
ACM
16 years 6 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
SPEECH
2002
112views more  SPEECH 2002»
15 years 5 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
ATAL
2003
Springer
15 years 11 months ago
Towards a pareto-optimal solution in general-sum games
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Sandip Sen, Stéphane Airiau, Rajatish Mukhe...