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GECCO
2009
Springer
305views Optimization» more  GECCO 2009»
16 years 25 days ago
Evolving competitive car controllers for racing games with neuroevolution
Modern computer games are at the same time an attractive application domain and an interesting testbed for the evolutionary computation techniques. In this paper we apply NeuroEvo...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
DAIS
2009
15 years 7 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
MM
2010
ACM
186views Multimedia» more  MM 2010»
15 years 6 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
16 years 20 days ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ECCV
2002
Springer
16 years 8 months ago
Linear Pose Estimation from Points or Lines
Estimation of camera pose from an image of n points or lines with known correspondence is a thoroughly studied problem in computer vision. Most solutions are iterative and depend o...
Adnan Ansar, Konstantinos Daniilidis