We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
This paper addresses the vast practice encompassed under the placeholder term polymorphic creations: contemporary tie-ins, pervasive gaming, telematic arts and so on. A position i...
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation technology in the ubiquitous computing domain. In this paper we present various s...
Due to the non-stationary environment, learning in multi-agent systems is a challenging problem. This paper first introduces a new gradient-based learning algorithm, augmenting th...