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PERVASIVE
2007
Springer
16 years 12 days ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
PRESENCE
2010
74views more  PRESENCE 2010»
15 years 1 months ago
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experience...
Nonny de la Peña, Peggy Weil, Joan Llobera,...
HICSS
2011
IEEE
198views Biometrics» more  HICSS 2011»
14 years 10 months ago
Virtual Reality Meets Scrum: How a Senior Team Moved from Management to Leadership
The role of managers in a Scrum organization is a topic of high interest with almost no research. Changes in management roles and behaviors were evaluated in a rapidly growing, so...
Dina Friis, Jens Ostergaard, Jeff Sutherland
CHI
2001
ACM
16 years 6 months ago
Listen reader: an electronically augmented paper-based book
While predictions abound that electronic books will supplant traditional paper-based books, many people bemoan the coming loss of the book as cultural artifact. In this project we...
Maribeth Back, Jonathan Cohen, Rich Gold, Steve R....
CHI
2001
ACM
16 years 6 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...