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» Augmented Reality Techniques in Games
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HT
2003
ACM
15 years 11 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
CHI
2009
ACM
16 years 6 months ago
SiteLens: situated visualization techniques for urban site visits
Urban designers and urban planners often conduct site visits prior to a design activity to search for patterns or better understand existing conditions. We introduce SiteLens, an ...
Sean White, Steven Feiner
ACMACE
2005
ACM
15 years 11 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
OZCHI
2006
ACM
16 years 4 days ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
CHI
2003
ACM
16 years 6 months ago
Augmenting a retail environment using steerable interactive displays
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...