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» Augmented Reality Techniques in Games
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UIST
2004
ACM
15 years 11 months ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
ISWC
1997
IEEE
15 years 10 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
ISWC
2005
IEEE
15 years 11 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
CHI
2004
ACM
16 years 6 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2005
ACM
16 years 6 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...