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CIG
2005
IEEE
16 years 10 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
HICSS
2005
IEEE
162views Biometrics» more  HICSS 2005»
16 years 10 days ago
An Agent-Based Approach to Study Virtual Learning Communities
This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
Yiwen Zhang, Mohan Tanniru
ICDE
2005
IEEE
107views Database» more  ICDE 2005»
16 years 10 days ago
Implementation of an Agent Architecture for Automated Index Tuning
It has been important to extend database management systems to support new requirements of applications and administration. We focus in this paper on the automatic tuning feature,...
Rogério Luís de Carvalho Costa, S&ea...
ITCC
2005
IEEE
16 years 9 days ago
Event-Based Blackboard Architecture for Multi-Agent Systems
Developing large multi-agent systems is a complex task involving the processes of the requirement, architecture, design and implementation of these systems. In particular, the arc...
Jing Dong, Shanguo Chen, Jun-Jang Jeng
DIGRA
2005
Springer
16 years 7 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan