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DIGRA
2005
Springer
16 years 6 days ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
EPIA
2009
Springer
15 years 10 months ago
Towards a Spatial Model for Humanoid Social Robots
This paper presents an approach to endow a humanoid robot with the capability of learning new objects and recognizing them in an unstructured environment. New objects are learnt, w...
Dario Figueira, Manuel Lopes, Rodrigo M. M. Ventur...
SGAI
2009
Springer
16 years 1 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes
COMPSAC
2005
IEEE
16 years 8 days ago
Agent Oriented Programming Based on SLABS
SLABS is a formal specification language designed for modular and composable specification of multi-agent systems. This paper reports our attempts to support SLABS at the level ...
Ji Wang, Rui Shen, Hong Zhu
HICSS
2003
IEEE
138views Biometrics» more  HICSS 2003»
15 years 12 months ago
The BASP Agent-Based Modeling Framework: Applications, Scenarios and Lessons Learned
The Behavior Action Simulation Platform (BASP) has been in existence since early 2000, when it was first applied to small-team reconnaissance scenarios for the United States Marin...
David S. Dixon, William N. Reynolds