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GAMEON
2008
15 years 7 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
ICMAS
2000
15 years 7 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt
AAMAS
2005
Springer
15 years 6 months ago
Formalisations of Capabilities for BDI-Agents
Intentional agent systems are increasingly being used in a wide range of complex applications. Capabilities has recently been introduced into some of these systems as a software en...
Lin Padgham, Patrick Lambrix
MABS
2007
Springer
16 years 14 days ago
Beyond Accuracy. Reputation for Partner Selection with Lies and Retaliation
In an unpredictable, heterogeneous world, intelligent agents depend on accurate social information; reputation, among the preeminent artifacts to transmit social evaluations, has b...
Isaac Pinyol, Mario Paolucci, Jordi Sabater-Mir, R...
ICCBR
2005
Springer
15 years 12 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes