The management of knowledge, i.e. knowing what is known and the ability to exploit it is a burning issue for most organizations. Though knowledge management has a strong social pe...
Markus Zanker, Sergiu Gordea, Marius-Calin Silaghi
How an internal observer, that is not given any a priori knowledge or interpretation of what its sensors receives, learn to imitate seems a formidable issue from a viewpoint of a c...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
The European Union(EU) Data Protection (Privacy) Directive of 1995 (EUPD) and resulting legislation introduced by member states is designed to ensure that business activity is sub...
Reeva M. Lederman, Graeme G. Shanks, Martin R. Gib...
The implementation of modern high performance computer is increasingly directed toward parallelism in the hardware. However, most of the current fetch units are limited to one bra...