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EUROPAR
2006
Springer
15 years 10 months ago
A One-Stop, Fire-and-(Almost)Forget, Dropping-Off and Rendezvous Point
In order to foster uptake by scientific and business users we need an easy way to access Grid resources. This is the motivation for the A-WARE project. We build upon a fabric layer...
Roger Menday, Björn Hagemeier, Bernd Schuller...
ASSETS
2008
ACM
15 years 9 months ago
Experiences using a hands-free interface
Hands-free interfaces could be the best choice for HumanComputer Interaction (HCI) for people with physical disabilities that are not capable of using traditional input devices. O...
Cristina Manresa-Yee, Javier Varona, Francisco J. ...
FUNGAMES
2010
15 years 5 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
SIGMETRICS
2009
ACM
131views Hardware» more  SIGMETRICS 2009»
16 years 1 months ago
Modeling channel popularity dynamics in a large IPTV system
Understanding the channel popularity or content popularity is an important step in the workload characterization for modern information distribution systems (e.g., World Wide Web,...
Tongqing Qiu, Zihui Ge, Seungjoon Lee, Jia Wang, Q...
VRML
2000
ACM
15 years 11 months ago
MVIP - audio enabled multicast VNet
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...