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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 10 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
CHI
2010
ACM
15 years 8 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
IPPS
2010
IEEE
15 years 4 months ago
A lock-free, cache-efficient multi-core synchronization mechanism for line-rate network traffic monitoring
Line-rate data traffic monitoring in high-speed networks is essential for network management. To satisfy the line-rate requirement, one can leverage multi-core architectures to par...
Patrick P. C. Lee, Tian Bu, Girish P. Chandranmeno...
ICIA
2007
15 years 9 months ago
Improving Intelligent Assistants for Desktop Activities
Tasks have been identified as playing an important role to knowledge workers as high-level units for organizing their information. TaskTracer is a task-aware desktop system that l...
Simone Stumpf, Margaret M. Burnett, Thomas G. Diet...
151
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ACSAC
2003
IEEE
16 years 3 days ago
Modelling Contexts in the Or-BAC Model
As computer infrastructures become more complex, security models must provide means to handle more flexible and dynamic requirements. In the Organization Based Access Control (Or...
Frédéric Cuppens, Alexandre Mi&egrav...