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» Assessing Architectural Complexity
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AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AIIDE
2009
15 years 7 months ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
DAC
2004
ACM
16 years 7 months ago
Heterogeneous MP-SoC: the solution to energy-efficient signal processing
To meet conflicting flexibility, performance and cost constraints of demanding signal processing applications, future designs in this domain will contain an increasing number of a...
Tim Kogel, Heinrich Meyr
DAC
2007
ACM
15 years 10 months ago
Automotive Software Integration
A growing number of networked applications is implemented on increasingly complex automotive platforms with several bus standards and gateways. Together, they challenge the automo...
Razvan Racu, Arne Hamann, Rolf Ernst, Kai Richter
CODES
2008
IEEE
15 years 8 months ago
Application specific non-volatile primary memory for embedded systems
Memory subsystems have been considered as one of the most critical components in embedded systems and furthermore, displaying increasing complexity as application requirements div...
Kwangyoon Lee, Alex Orailoglu