We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
To meet conflicting flexibility, performance and cost constraints of demanding signal processing applications, future designs in this domain will contain an increasing number of a...
A growing number of networked applications is implemented on increasingly complex automotive platforms with several bus standards and gateways. Together, they challenge the automo...
Memory subsystems have been considered as one of the most critical components in embedded systems and furthermore, displaying increasing complexity as application requirements div...