We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
Mark and sweep garbage collectors (GC) are classical but still very efficient automatic memory management systems. Although challenged by other kinds of systems, such as copying c...
Dominique Colnet, Philippe Coucaud, Olivier Zendra
Abstract. Previously published methods for estimation of the worstcase execution time on contemporary processors with complex pipelines and multi-level memory hierarchies result in...
With the spread of the Internet the computing model on server systems is undergoing several important changes. Recent research ideas concerning dynamic operating system extensibil...
Persistent programming languages manage volatile memory as a cache for stable storage, imposing a read barrier on operations that access the cache, and a write barrier on updates ...
Antony L. Hosking, Nathaniel Nystrom, Quintin I. C...