Sciweavers

3435 search results - page 423 / 687
» Aspect Model Unweaving
Sort
View
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GIS
1999
ACM
15 years 11 months ago
Animated Cartography for Urban Soundscape Information
In urban areas, city noises represent today a great problem. They are real nuisances for city-dwellers. Noises are caused by traffic, road works, factories, and also by people. So...
Myoung-Ah Kang, Sylvie Servigne
ECAI
1994
Springer
15 years 10 months ago
The DUAL Cognitive Architecture: A Hybrid Multi-Agent Approach
1 A hybrid (symbolic/connectionist) cognitive architecture, DUAL, is proposed. It is a multi-agent system which consist of a large number of non-cognitive, relatively simple agents...
Boicho N. Kokinov
JUCS
2010
159views more  JUCS 2010»
15 years 1 months ago
Developing a Secure Mobile Grid System through a UML Extension
: The idea of developing software through systematic development processes to improve software quality is not new. Nevertheless, there are still many information systems such as th...
David G. Rosado, Eduardo Fernández-Medina, ...
ICNP
2007
IEEE
16 years 28 days ago
A Probabilistic Coverage Protocol for Wireless Sensor Networks
—We propose a new probabilistic coverage protocol (denoted by PCP) that considers probabilistic sensing models. PCP is fairly general and can be used with different sensing model...
Mohamed Hefeeda, Hossein Ahmadi