In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metr...
Justin Jang, William Ribarsky, Christopher D. Shaw...
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
Our activities in software engineering typically fall into one of three categories, (1) to invent new phenomena, (2) to understand existing phenomena, and (3) to facilitate inspir...
The model presented in this paper incorporates various causal and feedback loops in the structure of the dynamic decision-making processes and performance in nonequity alliances. ...
We describe our participation in the Link-the-Wiki track at INEX 2009. We apply machine learning methods to the anchor-to-best-entry-point task and explore the impact of the follow...