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CGF
2002
145views more  CGF 2002»
15 years 6 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
CVPR
2008
IEEE
16 years 8 months ago
Structure-perceptron learning of a hierarchical log-linear model
In this paper, we address the problems of deformable object matching (alignment) and segmentation with cluttered background. We propose a novel hierarchical log-linear model (HLLM...
Long Zhu, Yuanhao Chen, Xingyao Ye, Alan L. Yuille
ICPR
2004
IEEE
16 years 7 months ago
On-Line Adaptive Background Modelling for Audio Surveillance
In this paper, we investigate the problem of automatic audio surveillance. This aspect of the surveillance, which extends the more investigated area of video surveillance, can be ...
Marco Cristani, Manuele Bicego, Vittorio Murino
DAC
2008
ACM
16 years 7 months ago
Construction of concrete verification models from C++
C++ based verification methodologies are now emerging as the preferred method for SOC design. However most of the verification involving the C++ models are simulation based. The c...
Malay Haldar, Gagandeep Singh, Saurabh Prabhakar, ...
DAC
2006
ACM
16 years 7 months ago
GreenBus: a generic interconnect fabric for transaction level modelling
In this paper we present a generic interconnect fabric for transaction level modelling tackeling three major aspects. First, a review of the bus and IO structures that we have ana...
Wolfgang Klingauf, Robert Günzel, Oliver Brin...