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TVCG
2008
128views more  TVCG 2008»
15 years 6 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
CG
2004
Springer
15 years 6 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
CGF
2000
95views more  CGF 2000»
15 years 6 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
CGF
2002
108views more  CGF 2002»
15 years 6 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
IVC
2007
173views more  IVC 2007»
15 years 5 months ago
Outdoor recognition at a distance by fusing gait and face
We explore the possibility of using both face and gait in enhancing human recognition at a distance performance in outdoor conditions. Although the individual performance of gait ...
Zongyi Liu, Sudeep Sarkar