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SIGGRAPH
1995
ACM
15 years 10 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
CVPR
2011
IEEE
15 years 2 months ago
A Complete Statistical Inverse Ray Tracing Approach to Multi-view Stereo
This paper presents a complete solution to estimating a scene’s 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of ...
Shubao Liu, David Cooper
JMLR
2011
117views more  JMLR 2011»
15 years 1 months ago
Parameter Screening and Optimisation for ILP using Designed Experiments
Reports of experiments conducted with an Inductive Logic Programming system rarely describe how specific values of parameters of the system are arrived at when constructing model...
Ashwin Srinivasan, Ganesh Ramakrishnan
VISUALIZATION
1998
IEEE
15 years 10 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
3DIM
1997
IEEE
15 years 10 months ago
Registration and Integration of Textured 3-D Data
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Andrew Edie Johnson, Sing Bing Kang