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TOG
2008
78views more  TOG 2008»
15 years 6 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
CVPR
2007
IEEE
16 years 8 months ago
Change Detection in a 3-d World
This paper examines the problem of detecting changes in a 3-d scene from a sequence of images, taken by cameras with arbitrary but known pose. No prior knowledge of the state of n...
Thomas Pollard, Joseph L. Mundy
ECCV
2000
Springer
16 years 8 months ago
Colour by Correlation in a Three-Dimensional Colour Space
We improve the promising Colour by Correlation method for computational colour constancy by modifying it to work in a three dimensional colour space. The previous version of the al...
Kobus Barnard, Lindsay Martin, Brian V. Funt
CHI
2005
ACM
16 years 7 months ago
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Are the object manipulation techniques traditionally used in head?mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differe...
Stephen Voida, Mark Podlaseck, Rick Kjeldsen, Clau...
CVPR
2010
IEEE
16 years 3 months ago
Toward Coherent Object Detection And Scene Layout Understanding
Detecting objects in complex scenes while recovering the scene layout is a critical functionality in many vision-based applications. Inspired by the work of [18], we advocate the ...
Yingze Bao, Min Sun, Silvio Savarese