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AFRIGRAPH
2010
ACM
15 years 10 months ago
Exploring the use of glossy light volumes for interactive global illumination
From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This...
Bernardt Duvenhage, Kadi Bouatouch, Derrick G. Kou...
TOG
2008
146views more  TOG 2008»
15 years 6 months ago
Watertight trimmed NURBS
This paper addresses the long-standing problem of the unavoidable gaps that arise when expressing the intersection of two NURBS surfaces using conventional trimmed-NURBS represent...
Thomas W. Sederberg, G. Thomas Finnigan, Xin Li, H...
CGF
2005
186views more  CGF 2005»
15 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CA
1995
IEEE
15 years 10 months ago
Dynamic simulation of splashing fluids
: In this paper we describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the behavior of a fluid when objects impact or float on its surfa...
James F. O'Brien, Jessica K. Hodgins
ICCV
2009
IEEE
16 years 11 months ago
Estimating Contact Dynamics
Motion and interaction with the environment are fundamentally intertwined. Few people-tracking algorithms exploit such interactions, and those that do assume that surface geomet...
Marcus A. Brubaker Leonid Sigal David J. Fleet