This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
A mathematical model of microbial growth for limiting nutrients in a fully three dimensional flow reactor which accounts for the colonization of the reactor wall surface by the mic...
Don Jones, Dung Le, Hal Smith, Hristo V. Kojouharo...
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...