We introduce a methodology for radiometric reconstruction, the simultaneous recovery of multiple illuminants and surface albedoes from multiple views, assuming that the geometry o...
In this paper we present a scene analysis technique with subpixel filtering based on dense coded light fields. Our technique computes alignment and optically projects analysis ...
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
We propose a sweep-based approach to the freeform deformation of three-dimensional objects. Instead of using a volume enclosing the whole object, we approximate only its deformabl...