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PAMI
2002
123views more  PAMI 2002»
15 years 6 months ago
The Radiometry of Multiple Images
We introduce a methodology for radiometric reconstruction, the simultaneous recovery of multiple illuminants and surface albedoes from multiple views, assuming that the geometry o...
Quang-Tuan Luong, Pascal Fua, Yvan G. Leclerc
ICPR
2010
IEEE
15 years 5 months ago
Local Optical Operators for Subpixel Scene Analysis
In this paper we present a scene analysis technique with subpixel filtering based on dense coded light fields. Our technique computes alignment and optically projects analysis ...
Yves Jean
UIST
2006
ACM
16 years 21 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CGF
2008
161views more  CGF 2008»
15 years 6 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CGF
2006
89views more  CGF 2006»
15 years 6 months ago
Sweep-based Freeform Deformations
We propose a sweep-based approach to the freeform deformation of three-dimensional objects. Instead of using a volume enclosing the whole object, we approximate only its deformabl...
Seung-Hyun Yoon, Myung-Soo Kim