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IV
1999
IEEE
122views Visualization» more  IV 1999»
15 years 11 months ago
A Method for Deforming Polygonal Shapes into Smooth Spline Surface Models
This paper describes a new spline formulation that supports deformation of polygonal shapes into smooth spline surface models. Once a polygonal shape with underlying rectangular t...
Chiew-Lan Tai, Kia-Fock Loe, Brian A. Barsky, Yim-...
CGI
2009
IEEE
15 years 10 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
TOG
2012
258views Communications» more  TOG 2012»
13 years 9 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
ECCV
2008
Springer
16 years 8 months ago
Facial Expression Recognition Based on 3D Dynamic Range Model Sequences
Traditionally, facial expression recognition (FER) issues have been studied mostly based on modalities of 2D images, 2D videos, and 3D static models. In this paper, we propose a sp...
Yi Sun, Lijun Yin
HAPTICS
2005
IEEE
16 years 14 days ago
Modeling of Human Texture Perception for Tactile Displays and Sensors
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
Hirokazu Shirado, Takashi Maeno