We present a framework for calculating low-dimensional bases to represent image irradiance from surfaces with isotropic reflectance under arbitrary illumination. By representing t...
In this paper, a generative model based method for recovering both the shape and the reflectance of the surface(s) of a scene from multiple images is presented, assuming that illu...
Previous work has shown that principal component analysis (PCA) of three-dimensional face models can be used to perform recognition to a high degree of accuracy. However, experimen...
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...