Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
In this paper a formal approach to construction of a similarity measure for complex creatures is presented. The simulation model is described, and a Framsticks agent is expressed i...
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...