Sciweavers

12981 search results - page 326 / 2597
» Artificial Intelligence
Sort
View
AUSAI
2004
Springer
16 years 5 days ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire
AIIDE
2006
15 years 8 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
EVOW
2003
Springer
16 years 2 hour ago
The Emergence of Social Learning in Artificial Societies
The most recent advances of artificial life research are opening up a new frontier: the creation of simulated life environments populated by autonomous agents. In several cases a n...
Mauro Annunziato, Piero Pierucci
ECAL
2001
Springer
15 years 11 months ago
Taxonomy in Alife. Measures of Similarity for Complex Artificial Organisms
In this paper a formal approach to construction of a similarity measure for complex creatures is presented. The simulation model is described, and a Framsticks agent is expressed i...
Maciej Komosinski, Marek Kubiak
185
Voted
EVOW
2009
Springer
15 years 10 months ago
Artificial Nature: Immersive World Making
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...
Graham Wakefield, Haru (Hyunkyung) Ji