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CP
2005
Springer
16 years 3 days ago
Solving Simple Planning Problems with More Inference and No Search
Many problems used in AI planning including Blocks, Logistics, Gripper, Satellite, and others lack the interactions that characterize puzzles and can be solved nonoptimally in low...
Vincent Vidal, Hector Geffner
CP
2005
Springer
16 years 3 days ago
Solving Large-Scale Nonlinear Programming Problems by Constraint Partitioning
Abstract. In this paper, we present a constraint-partitioning approach for finding local optimal solutions of large-scale mixed-integer nonlinear programming problems (MINLPs). Ba...
Benjamin W. Wah, Yixin Chen
DIGRA
2005
Springer
16 years 3 days ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
DIGRA
2005
Springer
16 years 3 days ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DRM
2005
Springer
16 years 3 days ago
Fairer usage contracts for DRM
DRM has been widely promoted as a means to enforce copyright. In many previous papers, it has been argued that DRM gives too much power to rights holders and actually goes beyond ...
Alapan Arnab, Andrew Hutchison
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