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ATAL
2010
Springer
15 years 7 months ago
Optimal temporal decoupling in multiagent systems
When agents need to interact in order to solve some (possibly common) problem, resolving potential conflicts beforehand is often preferred to coordination during execution. Agents...
Léon Planken, Mathijs de Weerdt, Cees Witte...
ATAL
2010
Springer
15 years 7 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
ATAL
2010
Springer
15 years 7 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2010
Springer
15 years 7 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
ATAL
2010
Springer
15 years 7 months ago
On the role of distances in defining voting rules
A voting rule is an algorithm for determining the winner in an election, and there are several approaches that have been used to justify the proposed rules. One justification is t...
Edith Elkind, Piotr Faliszewski, Arkadii M. Slinko
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