The planning as heuristic search framework, initiated by the planners ASP from Bonet, Loerincs and Geffner, and HSP from Bonet and Geffner, lead to some of the most performant pla...
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
We present a new algorithm for conformant probabilistic planning, which for a given horizon produces a plan that maximizes the probability of success under quantified uncertainty ...
Recent research in AI Planning is focused on improving the quality of the generated plans. PDDL3 incorporates hard and soft constraints on goals and the plan trajectory. Plan traj...
This study borrowed sequence analysis techniques from the genetic sciences and applied them to a similar problem in email filtering and web searching. Genre identification is the ...