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AIPS
2004
15 years 8 months ago
A Lookahead Strategy for Heuristic Search Planning
The planning as heuristic search framework, initiated by the planners ASP from Bonet, Loerincs and Geffner, and HSP from Bonet and Geffner, lead to some of the most performant pla...
Vincent Vidal
AIIDE
2006
15 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
AIPS
2006
15 years 8 months ago
Combining Knowledge Compilation and Search for Conformant Probabilistic Planning
We present a new algorithm for conformant probabilistic planning, which for a given horizon produces a plan that maximizes the probability of success under quantified uncertainty ...
Jinbo Huang
AIPS
2006
15 years 8 months ago
Planning for PDDL3 - An OCSP Based Approach
Recent research in AI Planning is focused on improving the quality of the generated plans. PDDL3 incorporates hard and soft constraints on goals and the plan trajectory. Plan traj...
Bharat Ranjan Kavuluri, Naresh Babu Saladi, Deepak...
FLAIRS
2004
15 years 8 months ago
An Application of Neural Networks to Sequence Analysis and Genre Identification
This study borrowed sequence analysis techniques from the genetic sciences and applied them to a similar problem in email filtering and web searching. Genre identification is the ...
David Bisant
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