Sciweavers

566 search results - page 35 / 114
» Artificial Intelligence for Adaptive Computer Games
Sort
View
146
Voted
ACMACE
2005
ACM
15 years 11 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ATAL
2008
Springer
15 years 8 months ago
Coalition game-based distributed coverage of unknown environments by robot swarms
We consider the problem of distributed exploration or coverage of an unknown environment by a swarm of mobile minirobots that have limited memory, computation and communication ca...
Ke Cheng, Prithviraj Dasgupta
ATAL
2009
Springer
16 years 15 days ago
Computational aspects of Shapley's saddles
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
ICAT
2007
IEEE
16 years 5 days ago
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
This paper presents a supporting system for pool games by computer vision based augmented reality technology. Main purpose of this system is to present visual aids drawn on a pool...
Hideaki Uchiyama, Hideo Saito
ICTAI
2007
IEEE
16 years 7 days ago
Adaptive Lookahead for Answer Set Computation
Lookahead is a well-known constraint propagation technique for DPLL-based SAT and answer set solvers. Despite its space pruning power, it can also slow down the search, due to its...
Guohua Liu, Jia-Huai You