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ITS
2004
Springer
642views Multimedia» more  ITS 2004»
15 years 11 months ago
Advantages of Spoken Language Interaction in Dialogue-Based Intelligent Tutoring Systems
Abstract. The ability to lead collaborative discussions and appropriately scaffold learning has been identified as one of the central advantages of human tutorial interaction [6]. ...
Heather Pon-Barry, Brady Clark, Karl Schultz, Eliz...
ATAL
2009
Springer
16 years 26 days ago
Decommitting in multi-agent execution in non-deterministic environment: experimental approach
The process of planning in complex, multi-actor environment depends strongly on the ability of the individual actors to perform intelligent decommitment upon specific changes in ...
Jirí Vokrínek, Antonín Komend...
AIED
2005
Springer
15 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IAJIT
2006
225views more  IAJIT 2006»
15 years 6 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
FLAIRS
2003
15 years 7 months ago
Emergence of Cooperation in a Multiple Predator, Single Prey Game
This research concerns the comparison of three different artificial evolution approaches for the design of cooperative behavior in a group of simulated mobile robots. The first an...
Geoff Nitschke