Abstract In this work we describe the development process of multiagent application design and implementation with Mulan. Our approach can be characterized as model driven developm...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Abstract. In this paper we present a study of the application of Evolutionary Computation methods to the optimisation of the start-up of a combined cycle power plant. We propose a ...
Ilaria Bertini, Matteo De Felice, Fabio Moretti, S...
Subsumption architectures are a well-known model for behaviour-based robotic control. The overall behaviour is achieved by defining a hierarchy of increasingly sophisticated behav...
We consider a real-world problem arising in a warehouse for spare parts. Items ordered by customers shall be collected and for this purpose our task is to determine efficient picku...