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AIPS
2010
15 years 8 months ago
Temporal Planning with Problems Requiring Concurrency through Action Graphs and Local Search
We present an extension of the planning framework based on action graphs and local search to deal with PDDL2.1 temporal problems requiring concurrency, while previously the approa...
Alfonso Gerevini, Alessandro Saetti, Ivan Serina
AIIDE
2008
15 years 8 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
AIIDE
2008
15 years 8 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant
FLAIRS
2008
15 years 8 months ago
Towards Getting Domain Knowledge: Plans Analysis through Investigation of Actions Dependencies
There are a lot of approaches for solving planning problems. Many of these approaches are based on `brute force` search methods and do not care about structures of plans previousl...
Lukás Chrpa, Roman Barták
ANTSW
2008
Springer
15 years 8 months ago
A Dynamic Swarm for Visual Location Tracking
Abstract. The visual localization problem in robotics poses a dynamically changing environment due to the movement of the robot compared to a static image set serving as environmen...
Marcel Kronfeld, Christian Weiss, Andreas Zell