We present an extension of the planning framework based on action graphs and local search to deal with PDDL2.1 temporal problems requiring concurrency, while previously the approa...
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
There are a lot of approaches for solving planning problems. Many of these approaches are based on `brute force` search methods and do not care about structures of plans previousl...
Abstract. The visual localization problem in robotics poses a dynamically changing environment due to the movement of the robot compared to a static image set serving as environmen...