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AIIDE
2006
15 years 8 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AVI
2006
15 years 8 months ago
History Unwired: mobile narrative in historic cities
History Unwired (HU, see http://web.mit.edu/frontiers) is a multi-year investigation of the narrative uses of mobile technology in historic cities. In 2004-2005 a team of research...
Michael Epstein, Silvia Vergani
CSAC
2004
15 years 8 months ago
Coordination practices within FLOSS development teams: The bug fixing process
Free/Libre Open Source Software (FLOSS) is primarily developed by distributed teams. Developers contribute from around the world and coordinate their activity almost exclusively by...
Kevin Crowston, Barbara Scozzi
ECIR
2004
Springer
15 years 8 months ago
Answer Selection in a Multi-stream Open Domain Question Answering System
Abstract. Question answering systems aim to meet users' information needs by returning exact answers in response to a question. Traditional open domain question answering syst...
Valentin Jijkoun, Maarten de Rijke
ECIS
2004
15 years 8 months ago
Open University vs. Consorzio Nettuno: an institutional analysis of two techonology enabled higher educational systems
Assuming a rational perspective, the adoption and development of a new organisational technology can be viewed as a way to achieve an higher level of efficiency by finding the bes...
Flavia Blumetti, Paolo Ferri, Cristiano Ghiringhel...