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ROBOCUP
1999
Springer
109views Robotics» more  ROBOCUP 1999»
15 years 11 months ago
Layered Reactive Planning in the IALP Team
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...
Antonio Cisternino, Maria Simi
IJCNN
2008
IEEE
16 years 1 months ago
Hybrid learning architecture for unobtrusive infrared tracking support
—The system architecture presented in this paper is designed for helping an aged person to live longer independently in their own home by detecting unusual and potentially hazard...
K. K. Kiran Bhagat, Stefan Wermter, Kevin Burn
AAMAS
2012
Springer
14 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
IROS
2007
IEEE
121views Robotics» more  IROS 2007»
16 years 28 days ago
"Talk to me!": enabling communication between robotic architectures and their implementing infrastructures
— Complex, autonomous robots integrate a large set of sometimes very diverse algorithms across at least three levels of system organization: the agent architecture, the implement...
James F. Kramer, Matthias Scheutz, Paul W. Scherme...
146
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AAAI
1994
15 years 8 months ago
The Relationship between Architectures and Example-Retrieval Times
This paper proposes a method to find the most suitable architecture for a given response time requirement for Example-Retrieval (ER), which searches for the best match from a bulk...
Eiichiro Sumita, Naoya Nisiyama, Hitoshi Iida