Sciweavers

2154 search results - page 246 / 431
» Architectures for Negotiating Agents
Sort
View
FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
IADIS
2003
15 years 8 months ago
Intelligent Agents for Quality of Service Evaluation in Multimedia Services
This paper explores the issues related to developing a transparent Quality of Service (QoS) evaluation for wireless services and distributed applications. The objective of the pap...
Augustin Radu, Geneviève Baudoin
JECR
2000
85views more  JECR 2000»
15 years 6 months ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
AIPS
2010
15 years 6 months ago
Coming Up With Good Excuses: What to do When no Plan Can be Found
When using a planner-based agent architecture, many things can go wrong. First and foremost, an agent might fail to execute one of the planned actions for some reasons. Even more ...
Moritz Göbelbecker, Thomas Keller, Patrick Ey...
AOIS
2006
15 years 8 months ago
ToothAgent: A Multi-agent System for Virtual Communities Support
People tend to form social networks within geographical areas. This can be explained by the fact that generally geographical localities correspond to common interests (e.g. studen...
Volha Bryl, Paolo Giorgini, Stefano Fante