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AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ASAP
2004
IEEE
126views Hardware» more  ASAP 2004»
15 years 10 months ago
Hyper-Programmable Architectures for Adaptable Networked Systems
We explain how modern programmable logic devices have capabilities that are well suited for them to assume a central role in the implementation of networked systems, now and in th...
Gordon J. Brebner, Philip James-Roxby, Eric Keller...
COOPIS
2004
IEEE
15 years 10 months ago
Security Management Through Overloading Views
The model of overloading views is a facility allowing the programmer to separate some kinds of crosscutting concerns that occur during design, implementation and maintenance of dat...
Radoslaw Adamus, Kazimierz Subieta
COOPIS
2004
IEEE
15 years 10 months ago
Making Workflow Models Sound Using Petri Net Controller Synthesis
More and more companies use "process aware" information systems to make their business processes more efficient. To do this, workflow definitions must be formulated in a ...
Juliane Dehnert, Armin Zimmermann
ENC
2004
IEEE
15 years 10 months ago
Continuous Mode Changes in Mechatronic Systems
This paper deals with the problem of controlling highly dynamic mechatronic systems. Such systems may work in several different operation modes, or even underlie continuous mode c...
Klaus Ecker, Andrei Tchernykh, Frank Drews, Silke ...