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RE
1999
Springer
15 years 10 months ago
Generating User Interface Prototypes from Scenarios
Requirements capture by scenarios and user interface prototyping have become popular techniques. Yet, the transition from scenarios to formal specifications is still ill-defined, ...
Mohammed Elkoutbi, Ismaïl Khriss, Rudolf K. K...
ISTA
2001
15 years 7 months ago
Supporting Behavioral Contracts for COM Components
: Specifying behavioral specifications for components apart from the conventional syntactic interface specifications can be very useful in component based system development. Preco...
Sonal Bhagat, Rushikesh K. Joshi
SERP
2004
15 years 7 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
FIW
2009
139views Communications» more  FIW 2009»
15 years 4 months ago
Problem-Solution Feature Interactions as Configuration Knowledge in Distributed Runtime Adaptations
Abstract. Current generative programming approaches use configuration knowledge to automatically manufacture an end product given a particular requirements specification. Such conf...
Frans Sanen, Eddy Truyen, Wouter Joosen
CD
2004
Springer
15 years 12 months ago
Customizing Component-Based Architectures by Contract
This paper presents an approach to describe, deploy and manage component-based applications having dynamic functional and non-functional requirements. The approach is centered on a...
Orlando Loques, Alexandre Sztajnberg