We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Abstract—Software Distributed Shared Memory (SDSM) systems provide programmers with a shared memory programming environment across distributed memory architectures. In contrast t...
Software patterns have evolved into a commonly used means to design and implement software systems. Programming patterns, architecture and design patterns have been quite successfu...
The Simultaneous Optical Multiprocessor Exchange Bus (SOME-Bus) is a low-latency, high-bandwidth interconnection network which directly links arbitrary pairs of processor nodes wit...
This paper investigates the performance implications of data placement in OpenMP programs running on modern ccNUMA multiprocessors. Data locality and minimization of the rate of r...
Dimitrios S. Nikolopoulos, Theodore S. Papatheodor...