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ICIW
2008
IEEE
16 years 1 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
161
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SOSE
2008
IEEE
16 years 1 months ago
Precise Steps for Choreography Modeling for SOA Validation and Verification
Service-oriented architecture (SOA) enables organizations to transform their existing IT infrastructure into a more flexible business process platform.. In this architecture, deco...
Sebastian Wieczorek, Andreas Roth, Alin Stefanescu...
CCECE
2006
IEEE
16 years 23 days ago
A Hardware/Software Co-Design for RSVP-TE MPLS
This paper presents a hardware/software co-design for Multi Protocol Label Switching (MPLS) using RSVP-TE as a signaling protocol. MPLS is the protocol framework on which the atte...
Raymond Peterkin, Dan Ionescu
SIGCOMM
2006
ACM
16 years 20 days ago
In VINI veritas: realistic and controlled network experimentation
This paper describes VINI, a virtual network infrastructure that allows network researchers to evaluate their protocols and services in a realistic environment that also provides ...
Andy C. Bavier, Nick Feamster, Mark Huang, Larry L...
WIKIS
2006
ACM
16 years 20 days ago
Towards Wikis as semantic hypermedia
Similarly to the Web Wikis have advanced from initially simple ad-hoc solutions to highly popular systems of widespread use. This evolution is reflected by the impressive number ...
Robert Tolksdorf, Elena Paslaru Bontas Simperl